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Post by victorgrant on Feb 19, 2018 3:02:36 GMT -8
HI, bout the science classes, i intend to give em, for start maximum sensor power, weapons not based on hull damage, for example fire weapons (only ignites fires), ion weapons, anti personnel weapons and so on. I mean, it will be a little harder to kill an enemy with science ships, but thats the idea. Also i will include a combat drone based on anti personnel damage and fire ignition (but again, not hull damage). And other things i still need to think off, so if u have any more ideas for science vessels (they will have as well lower hp) i could include em in the next update. Thanks I did not find the right solution from the internet. References: subsetgames.com/forum/viewtopic.phpt=14577&start=30Mobile banking video
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